App Store Optimization for games
Games are the highest-volume, most creative-driven category in both stores — and the place where the generic head term "game" is almost useless. Players don’t search "game"; they search the genre, the theme, the mechanic, or a franchise they already know. Winning game ASO means owning the specific genre-and-theme language your players actually use, and then letting the icon and the first screenshots do the heavy lifting, because in games the creative decides the install more than the copy does.
Don’t chase "game". Rank for the genre + theme + mechanic terms players actually search (e.g. "merge puzzle", "idle tycoon", "match 3"), and win the install with icon and first-screenshot creative — in games, art converts.
- Players don’t search "game" — they search the genre, mechanic, theme, or a franchise they already love. Own that language, not the head term.
- Compound genre + theme + mechanic terms ("merge puzzle", "idle tycoon", "farm city builder") are where game discovery actually happens and are far more winnable.
- In games, the icon and the first one or two screenshots decide most installs — art converts more than copy here.
- You can’t use a competitor’s trademark in your metadata, but you can own the genre and mechanic language a hit defined — that’s where "games like X" demand goes.
- On iOS, place genre/theme terms in the title, subtitle, and 100-character keyword field (Apple doesn’t index the description); on Google Play also use the short and long description.
Keywords: genre, theme, and mechanic — not "game"
Game search is dominated by genre and sub-genre language. Players type the mechanic or fantasy they want — "merge", "idle", "tycoon", "match 3", "roguelike", "tower defense", "puzzle", "io" — often combined with a theme ("farm", "city", "zombie", "anime"). These compound genre-and-theme terms are where game discovery actually happens, and they’re far more winnable and higher-intent than the saturated single words. Building your title and keyword field around the precise genre + theme of your game is the core of game ASO.
Franchise and look-alike terms matter too: players search for games "like" a hit they already love. You can’t use a competitor’s trademark in your metadata, but you can own the genre and mechanic language that the hit defined — that’s where its overflow demand goes.
Creative does most of the conversion work
In games more than any other category, the icon and the first one or two screenshots decide the install. Players make a fast, visual judgment about the art style, the fantasy, and the production quality before they read a word. A game with strong keyword targeting but generic creative will earn impressions and waste them; a game with sharp, on-genre creative converts the traffic it gets. This is why game studios A/B-test icons and screenshot order so heavily.
The two layers reinforce each other: the genre keywords get the right players to the page, and the creative — art style, first-screenshot hook, and a short, punchy preview — converts those players because it matches what they came looking for.
| Pattern | What it captures | Example terms |
|---|---|---|
| Genre + mechanic | The core loop the player wants | merge puzzle, idle clicker, match 3, tower defense |
| Genre + theme | Mechanic plus fantasy/setting | farm merge, city builder, zombie survival, anime rpg |
| Format / style | How it plays or looks | offline games, pixel art game, hyper casual, io games |
| Audience / mood | Who it’s for or the feeling | relaxing games, games for kids, hard puzzle games |
How to do ASO for a mobile game
A practical sequence for the most creative-driven, highest-volume category.
- Define your genre + theme. Pin down the precise genre, core mechanic, and theme of your game — this is the root of your entire keyword set.
- Build compound keywords. Combine genre + mechanic + theme into the specific terms players type ("merge puzzle", "zombie survival", "anime rpg"), weighted by volume vs difficulty per store.
- Place them where the store indexes. iOS: title, subtitle, and the 100-character keyword field. Google Play: title, short description, and long description.
- Win on creative. Invest the most in the icon and first one or two screenshots — they carry the install in games — and a short, punchy preview that shows the core loop.
- Capture franchise overflow. Own the genre and mechanic language that hit games defined (never their trademark) to catch "games like X" demand.
- A/B test the visuals. Test icons and screenshot order with each store’s native experiments, because small creative wins compound across high game traffic.
Frequently asked questions
What keywords should a mobile game target?
Target genre, theme, and mechanic terms players actually search — compounds like "merge puzzle", "idle tycoon", or "farm city builder" — rather than the generic word "game", which is saturated and low-intent. The precise genre + theme of your game is the core of its keyword set.
How important are screenshots and icons for game ASO?
They’re the most important conversion lever. In games, players make a fast visual judgment about art style and fantasy before reading any copy, so the icon and first one or two screenshots decide most installs. Strong keywords with generic creative waste impressions.
Can I use a competitor game’s name in my keywords?
No — you can’t use another game’s trademark in your metadata. But you can own the genre and mechanic language that game defined, which is where its overflow demand from "games like X" searches actually goes.
Put this into practice.
Run a free ASO scan on your own app, or start a 7-day free trial of the full platform.
Run the free scan, no card →